These points might be fake, but they are far from being useless, and actually have monetary value.
There is a market for buying and selling "aged" Hacker News accounts (3 USD <-> 15 USD for ~500 points) and upvotes / downvotes
By purchasing just ~300 karma points, founders can unlock an uplift of tens of thousands of dollars in visibility on the home page (clients and investors).
So the LLM comments are not here just for fun, they are clearly farming points.
Ironically, it also increases actual human engagement. This way the day Ycombinator wants to announce something, they already have more public than if there was low engagement.
Like the shilling you mentioned, these bots can push downvotes and flag competitors service.
Essentially the same as on Reddit. If you have incentive, you have a market.
I somehow got 500 points over the last few weeks. I can't imagine getting paid for that experience. Once I find a job I will absolutely not be on here anymore.
If you're going to make a claim that there is a market for aged HN accounts you need to back it up with sources/proof, otherwise, you're pulling nonsense out of your ass
being able to buy upvotes is not proof that there is a market for buying/selling aged hn accounts... which is what you claimed and what I asked for proof of.
it was a dumb action movie, with a bit of satire and some non-trivial nudity.
the book is a political science treatise about the role of the citizen in government and draws heavily from Thomas Hobbes and Max Weber, basically invented the "space marine" concept that we see in 40k or Starcraft or Doom, and touched on things like haptic feedback and non-traditional UI and how it could be C2.
The nudity is also part of the point. American will heavily restrict movies with nudity or swear words, but see far less problems with showing gore and violence on screen to youngsters.
Seen from Europe (Verhoeven is Dutch), this is completely deranged.
I thought it was just the opposite: people recognized it as satire but what they really wanted was the dumb action movie. Spare us the social commentary and show us some power armor with jump jets.
living room gaming PC Mobo died and was looking at $400 min to rebuild. I jumped on the BC-250 craze, which is a very capable bitcoin miner based on the PS5. installed Bazzite and it's been great.
Such a long, long article breaking down the rise and fall of human computer interaction (GUIs/WIMP) and the future of AI interfaces; yet no mention of command line interfaces or NLP seems like quite an omission, especially since this is kinda how we're interfacing with AI currently.
We have 3 Switches in the household that have held up remarkably well to daily abuse. I've repaired little things here and there like the joy-con connector rails becoming loose. My 8 year old drops his many times a week. They're affordable and kid proof.
That being said, I can't imagine handing him a $500 Switch 2. Strangely no one in my household has any interest in the new switch, which I am thankful for.
I have never tried AGS, but I cut my game making teeth on Klick and Play and RPG maker back in the day. I think I was intimidated by the amount of art and the level of story telling needed to craft an adventure game. I wish there was a mac version of this, since I refuse to go near windows at this point.
I had that! I wanted to write a game like Monkey Island but couldn't work out how to do an inventory system with what was available. I found some blog on the internet where an enterprising soul with the same issue described using prime numbers and a modulo calculation to make an integer act as a bitfield. I wish I could reread that for the nostalgia, seemed like magic at the time.
I moved on to RPG Maker and that was more my speed. I was really into JRPGs at that time.
I accomplished absolutely nothing with either software. I was stuck on imagining the perfect art and perfect story. That inaction remains in me to this day.
Haha same! I had Klik and Play, and The Games Factory. I spent ages trying to implement side scrolling in KnP. The crazy complicated action grids for the TGF example games with all their hidden objects to implement game mechanics helped convince me that it was easier to just learn C++. :)
RPG Maker XP (and later VX) were such a big part of my childhood! I never finished the game I was trying to make, but it is earliest I can remember being very deep into the creative process.
At least in writing you can use [insert double-stroke X here - which HN can’t display] to make it clear that you mean the social media service. (Unless you’re talking to mathematicians.)
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