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Hostile, thank you for posting this, Do you think that any other designers are like him?


I'm an indie game designer, and I find this is by no means an uncommon view among game designers.


It's a view I've often come across on indie game-related blogs.

Companies like Zynga help push the issue to the fore-front: They get continuous real time data about how changes in their games effect player behavior, and try to use that to maximize the addictive factor.




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