> Any simulator almost certainly lacks the numeric accuracy of the original.
Half the time, it's simply a result of relying on C's built in math (which pretty much translates to what your native ALU can do). I'm sure, as you allude to, the notion of doing more complicated and precise calculations is not normally considered.
Half the time, it's simply a result of relying on C's built in math (which pretty much translates to what your native ALU can do). I'm sure, as you allude to, the notion of doing more complicated and precise calculations is not normally considered.