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Even if you look at just computer games, Windows has a smaller share than any time since the 1980s.

If you include the massive mobile gaming market, Windows gaming is an even tinier percentage of the overall market (maybe even <10%).



Have you ever played Windows games on the 1980's?

That would be a first.

What matters is where money is, and how much of those games trace back to Microsoft owned studios.

Good example with mobile games though, as it is a good example of Valve's failure to capitalise on 80% of mobile games being run with OpenGL/Vulkan, on a Linux like platform, and yet they have to translate Win32/DirectX, as means to get games on SteamDeck.


The PC’s share of gaming, according to EA, by dollars spent, is 23%, the second largest slice behind iOS, larger than any of the consoles

Guesswork is rarely helpful




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