What matters is where money is, and how much of those games trace back to Microsoft owned studios.
Good example with mobile games though, as it is a good example of Valve's failure to capitalise on 80% of mobile games being run with OpenGL/Vulkan, on a Linux like platform, and yet they have to translate Win32/DirectX, as means to get games on SteamDeck.
If you include the massive mobile gaming market, Windows gaming is an even tinier percentage of the overall market (maybe even <10%).