If you launch too gently, there's a risk no customer will buy it because no developer supports it, and no developer will support it because no customer will buy it.
That said, I got the impression things were going pretty well for Oculus without Facebook's help.
I respect your business perspective about slow growth early on, but.. It's fucking virtual reality! I don't think there's any doubt that developers would be flocking to this with or without the acquisition.
That said, I got the impression things were going pretty well for Oculus without Facebook's help.